![]() ![]() ![]() So while you start out jumping between two parallel walls to climb to the top of them – and who among us has never done that? – soon afterward, you're asked to do wall jumps while you're falling, to slow your rate of descent and kick over to the side so you don't land in a pit of spikes. ![]() Shinobi also makes heavy use of wall-jumping segments, not only for climbing but also for descending. Only the third log in the sequence was rolling down sideways, so I had to land my leap onto a platform only as wide as my character. At one point in the demo, I was jumping over that hoary old standby of 2-D action games: logs rolling down a waterfall. Shinobi will test your platforming prowess.Besides the merciless slaying of foes, Shinobi is also a test of your platforming prowess.
0 Comments
Leave a Reply. |